Oculus Virtual Reality Checks (VRCs) is a set of technical recommendations “designed to help developers create more affordable VR software”. The company suggested today that this set of recommendations will allow developers to make their VR apps more attractive to more people. The focus areas include audio, visuals, interactions, locomotion / movement and “other aspects of accessible design”.
Below, you’ll see a video showing what Oculus means when it suggests that developers use their new VRC recommendations. This presentation “Designing accessible VR experiences” focuses on the fact that not all VR users are equally capable of handling a wide variety of controls and / or experiences in VR games and applications.
Oculus also revealed this week that they have teamed up with other members of the XR association and advocates of XR accessibility to develop and publish a feature called “Accessibility and Inclusive Design in Immersive Experiences”. In it, they show “best practices and potential solutions” through what they call “five main categories of disability”. Some of this is also described in the video above.
The complete set of VRCs released today on the Oculus Quest and Oculus Rift platforms for developers of all types. Oculus devices still require Facebook login. This Facebook account requirement continues to work with rules such as “deactivate your Facebook account and lose all your Oculus products and information”, as described in the article linked in this paragraph.
This begs the question: at what point do we applaud the efforts of responsible creators and designers from Facebook and its various own companies, while calling names like Mark Zuckerberg, their monopolistic actions and collecting personal data for the past decade ?
Should users just root to bypass Facebook? Or is Oculus inextricably linked to Facebook’s personal data collection practices forever?