There appears to be a MediaTek chip for each phone layer, but Qualcomm’s rival is taking that idea to almost ridiculous levels. There are, at the moment, no less than five Dimensity chips capable of 5G and that is not to mention the Helio family surviving only 4G from MediaTek. This does not prevent him, of course, from launching yet another one, and this time, it aims directly at the still lucrative market for mobile games with the Helio G95.
It wasn’t that long ago, just a month, in fact, when MediaTek announced the Helio G90 and G90T, both geared towards games like the entire MediaTek Helio G family. But with Qualcomm’s sudden announcement of the Snapdragon 732G, which is also being positioned for gaming on mid-range phones, MediaTek just didn’t want to let things go. And just like the Snapdragon 732G, the Helio G95 is actually just a slightly improved version of the Helio G90T.
In almost every respect, the Helio G90T and this new Helio G95 are almost identical, from the octa-core configuration with two powerful Cortex-A76 and six Cortex-A55 cores to the supported 10GB LPDD4X RAM. The only difference in specifications is actually the GPU Mali-G76 which is clocked at 900 MHz. Of course, there is no 4G here in order to target budget-friendly levels.
Despite these sparse specifications, the MediaTek Helio G95 boasts an 8% increase in GPU performance, which is expected with the change in the GPU. The 5% increase in CPU performance, however, can be a little more difficult to see, unless MediaTek did some software tricks to achieve those numbers.
MediaTek processors tend to perform well, whether you believe in their benchmark results or not, but their main selling point is really the price savings for manufacturers. That said, there have been fewer and fewer smartphones from major brands that carry their chips and their strategy seems to be to throw so many on the wall to see which ones stick together.