Oculus Quest is getting two useful features today, particularly for cases where there are several people in a home using a single headset. Oculus has launched multiuser accounts and application sharing – two somewhat self-explanatory features that, however, make it easier to ensure that all headset users not only have their own account, but also their own progression in games and their own settings privacy.
According to a blog post on the Oculus website, the administrator account on a headset can add up to three additional accounts to that device, and all of those accounts can participate in application sharing. This, of course, means that when you purchase an app once, it is available to all other accounts on a play headset, complete with progression and individual achievements for each account. Users will also have their own buddy lists, browser history and privacy settings, with Oculus saying that each account can even be blocked with defaults.
There are, of course, some rules and restrictions that come with this and, unfortunately, you will not be able to get around the Facebook account requirement using multiuser accounts – the administrator account and each user account need to be linked to an individual Facebook accounts . Application sharing is only available on the device where the administrator account is also registered, so those who end up buying their own headphones will not be able to access the administrator applications on that device.
In addition, if any account holder other than the administrator purchases applications or games, they will not be eligible for application sharing. It also appears that application sharing will not necessarily be available on all applications – Oculus says that all applications published on the Oculus Quest Store as of today will be, but there are a “limited number” of existing games that do not support the feature yet.
These are also considered experimental features by Oculus, so some aspects of them (such as the number of users allowed on a headset) may change over time. For now, they are being released only for Oculus Quest 2 users, but we will soon see them reach all Quest users.