Call of Duty: Warzone banned more than 60,000 accounts in one day for cheating on the video game.
Activision publisher revealed that the game had its own “built-in anti-cheat software”, which it was now improving according to the demands of the players.
Several high-level streamers criticized the actual battle game for being “saturated with hackers”.
More than 300,000 permanent bans have been issued since the game’s launch last March, Activision said.
Other popular games like Fortnite and Fall Guys outsource their anti-cheat code.
“We are committed to providing a fair and fun experience for all players,” said Activision in a blog.
“This is a dedicated focus for our security, enforcement and technology teams.”
It comes after UK-based Vikkstar – whose real name is Vikram Singh Barn – announced that he was leaving Warzone because of his cheating problem.
“This needs to be fixed,” he told his seven million subscribers.
“Otherwise, it will really be the death of the game.”
Vikkstar welcomed Activision’s latest announcement as “a step in the right direction”.
“We hope that the new resources dedicated to monitoring and enforcement will pay off,” he added in a tweet.
Activision confirmed to the BBC that its anti-cheat was in effect at the launch of the game, but that it will make a significant investment to improve the software.
Activision also emphasized other preventive measures in place in the war zone, including:
- weekly security updates
- improved in-game reporting
- two-factor authentication
“There’s no place for cheating,” the statement added.
“We are listening and will not stop in our efforts.”
But because there was little detail about how the anti-cheat software worked, it was difficult to say how effective it would be, said Sam Connolly of the University of Central Lancashire.
“Promising weekly security updates inspires confidence,” he said.
“And anti-cheat updates are certainly an effective way to eliminate a large number of hackers from the game.
“However, a large number of these changes suggested by Activision depend on players reporting hackers and then someone else to review the evidence.
“This is usually not as fast as an automated anti-cheat process.
“And therefore, we can hope that this situation will not change as quickly as some players expect.”